Freeze is one of the possible afflictions to be caught in battle. When frozen, you be immobilised. When someone is frozen, they are unable to move from the position they were in when hit with the affliction and they turn a very pale blue, as if they were covered in ice. The ice covering tends to have an anime-style funny face on it.
Freeze will end after 30 seconds. It can also be broken sooner by moving the left analog stick or mashing the attack buttons.
Curing and Preventing Freeze
Skill-wise, Prevent Freeze is good if you're about to face an opponent you know is strong with freeze. Stop Afflictions or Status Cure is better if you're uncertain or about to face an opponent that inflicts multiple afflictions.
The armours Absolute Guard, Robot Suit and Demon Mail resist all afflictions, including freeze. The armours Sharkskin and Alefstrain protect against just freeze, while the Divine Coat protects against both freeze and petrify.
The skill Bad Carrier will randomly inflict an ailment on your opponent, including freeze.
Party Members with Freeze Attacks
Enemies that can Inflict Freeze
- Aqua Cell (City of White Nights, Dragon Lair Cave, Distortion Corridor, Shrine of Fray)
- Apprentice (Tria)
- Iceburg (Septem Cave)
- Ice Lizard (Septem Cave)
- Cross (Radiata Castle - kick duel, Fire Mountain, Fort Helencia, Dysett region)
- Robostar (Radiata - request)
- Melissa Mark II (Radiata - request)
- Archdemon (Algandars Castle - request)
- Zane (Lupus Gate)
- Kelvin (Dragon Lair Cave)
- Lezard (Shrine of Fray)